An event for handling changes in joystick axes.
| C# | Visual Basic | Visual C++ |
public event Joystick..::.AxisChangeHandler AxisChange
Public Event AxisChange As Joystick..::.AxisChangeHandler
public: event Joystick..::.AxisChangeHandler^ AxisChange { void add (Joystick..::.AxisChangeHandler^ value); void remove (Joystick..::.AxisChangeHandler^ value); }