Joystick
JoystickConfig Class
NamespacesDXJoystickJoystickConfig
A Joystick Configuration manages a list of JoystickControllers connecting joystick features to IValueControl items to be controlled.
Declaration Syntax
C#Visual BasicVisual C++
public class JoystickConfig
Public Class JoystickConfig
public ref class JoystickConfig
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
JoystickConfig()()()
ChangeControllerType(Int32, JoystickControllerTypes)
Change a controller's type.

Controllers
Get the list of controllers.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Item[([(String])])
Return a connection by IValueControl Name.

Load(XmlNode)
Load the configuration from an XmlNode.

LoadFromString(String)
Load the configuration from a string in Xml format.

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Poll()()()
Poll all joysticks referenced.

Rate
Set all the controllers default rate settings for IValueControl movement. The JoystickAxisController determines the rate by axis deflection. But other controllers use this default rate.

Save(XmlNode)
Save the configuration to an XmlNode.

SaveToString()()()
Save the configuration to a string in Xml format.

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
JoystickConfig

Assembly: Joystick (Module: Joystick) Version: 1.0.3.0