Joystick
JoystickAxisController Constructor (joystick, control, axis, max, deadZone, flip)
NamespacesDXJoystickJoystickAxisControllerJoystickAxisController(Joystick, IValueControl, Joystick..::.Axes, Int32, Int32, Boolean)
Constructor.
Declaration Syntax
C#Visual BasicVisual C++
public JoystickAxisController(
	Joystick joystick,
	IValueControl control,
	Joystick..::.Axes axis,
	int max,
	int deadZone,
	bool flip
)
Public Sub New ( _
	joystick As Joystick, _
	control As IValueControl, _
	axis As Joystick..::.Axes, _
	max As Integer, _
	deadZone As Integer, _
	flip As Boolean _
)
public:
JoystickAxisController(
	Joystick^ joystick, 
	IValueControl^ control, 
	Joystick..::.Axes axis, 
	int max, 
	int deadZone, 
	bool flip
)
Parameters
joystick (Joystick)
The joystick to be connected.
control (IValueControl)
The IValueControl to be connected.
axis (Joystick..::.Axes)
The joystick axis to use for control.
max (Int32)
The ValueRate to be sent to the IValueControl at max deflection of the joystick.
deadZone (Int32)
The percent of the axis full range to be reserved as the dead zone, where 1000 equals one percent.
flip (Boolean)
Flip the direction of movement for joystick deflection.

Assembly: Joystick (Module: Joystick) Version: 1.0.3.0