Joystick
JoystickController Class
NamespacesDXJoystickJoystickController
The base class for a family of classes to connect joints to the control features of a joystick.
Declaration Syntax
C#Visual BasicVisual C++
public class JoystickController : IDisposable
Public Class JoystickController _
	Implements IDisposable
public ref class JoystickController : IDisposable
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
JoystickController(Joystick, IValueControl)
Constructor.

AfterJoystickChange()()()
Respond to a completed change to the Joystick property.

BeforeJoystickChange()()()
Respond to a pending change to the Joystick property.

Control
Get the object being controlled.

ControllerType
Get the type of this controller.

Dispose()()()
Make sure all events are disconnected.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Joystick
Get or set the joystick doing the controlling.

Load(XmlNode)
Load the JoystickController from an XmlNode.

Loaded()()()
Allow final configuration after all properties are loaded.

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
Get the Name representing this controller.

Rate
Get or set the default rate for IValueControl movement.

Save(XmlNode)
Save the JoystickController to an XmlNode.

ToString()()()
Return the string representation of the object.
(Overrides Object.ToString()()().)
Inheritance Hierarchy

Assembly: Joystick (Module: Joystick) Version: 1.0.3.0