The base class for a family of classes to connect joints
to the control features of a joystick.
| C# | Visual Basic | Visual C++ |
public class JoystickController : IDisposable
Public Class JoystickController _ Implements IDisposable
public ref class JoystickController : IDisposable
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| JoystickController(Joystick, IValueControl) |
Constructor.
| |
| AfterJoystickChange()()() |
Respond to a completed change to the Joystick property.
| |
| BeforeJoystickChange()()() |
Respond to a pending change to the Joystick property.
| |
| Control |
Get the object being controlled.
| |
| ControllerType |
Get the type of this controller.
| |
| Dispose()()() |
Make sure all events are disconnected.
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| Joystick |
Get or set the joystick doing the controlling.
| |
| Load(XmlNode) |
Load the JoystickController from an XmlNode.
| |
| Loaded()()() |
Allow final configuration after all properties are loaded.
| |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Name |
Get the Name representing this controller.
| |
| Rate |
Get or set the default rate for IValueControl movement.
| |
| Save(XmlNode) |
Save the JoystickController to an XmlNode.
| |
| ToString()()() |
Return the string representation of the object.
(Overrides Object.ToString()()().) |