Dynamixel
ArmPosture Class
NamespacesDynamixelArmPosture
A class for recording an arm posture. This class exists only to provide named access to the postures joint positions for the specific case of the arm so that more useful names will appear in the property grid for the sample UI.
Declaration Syntax
C#Visual BasicVisual C++
public class ArmPosture
Public Class ArmPosture
public ref class ArmPosture
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
ArmPosture()()()
A constructor that creates a new posture.

ArmPosture(Posture)
A constructor using an existing posture, e.g. when loading.

Base
Get or set the position of the Base joint.

Elbow
Get or set the position of the Elbow joint.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Gripper
Get or set the position of the Gripper joint.

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
Get or set the posture name.

Posture
The actual posture referred to.

Shoulder
Get or set the position of the Shoulder joint.

Speed
The speed for movement of the fastest joint.

ToString()()()
Return the string representation of the object.
(Overrides Object.ToString()()().)
Wrist
Get or set the position of the Wrist joint.

Inheritance Hierarchy
Object
ArmPosture

Assembly: Dynamixel (Module: Dynamixel) Version: 1.0.4.0