A sequence of postures that can be manipulated and played back.
| C# | Visual Basic | Visual C++ |
public class PostureSequence
Public Class PostureSequence
public ref class PostureSequence
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| PostureSequence()()() | ||
| Add(Posture, Posture) |
Creates and inserts a new posture to the list after another.
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| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MoveDown(Posture) |
Move a posture down, toward the end of the list.
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| MoveUp(Posture) |
Move a posture up, toward the head of the list.
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| Play(JointSet) |
Start a sequence playing at the beginning.
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| Playing(JointSet) |
Keep a sequence playing.
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| Remove(Posture) |
Remove a posture from the list.
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| Sequence |
Get the sequence of postures.
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| Stop(JointSet) |
Stop a sequence from playing.
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| ToString()()() | (Inherited from Object.) |
| Object | |
| PostureSequence | |