Dynamixel
PostureSequence Class
NamespacesDynamixelPostureSequence
A sequence of postures that can be manipulated and played back.
Declaration Syntax
C#Visual BasicVisual C++
public class PostureSequence
Public Class PostureSequence
public ref class PostureSequence
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
PostureSequence()()()
Add(Posture, Posture)
Creates and inserts a new posture to the list after another.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
MoveDown(Posture)
Move a posture down, toward the end of the list.

MoveUp(Posture)
Move a posture up, toward the head of the list.

Play(JointSet)
Start a sequence playing at the beginning.

Playing(JointSet)
Keep a sequence playing.

Remove(Posture)
Remove a posture from the list.

Sequence
Get the sequence of postures.

Stop(JointSet)
Stop a sequence from playing.

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
PostureSequence

Assembly: Dynamixel (Module: Dynamixel) Version: 1.0.4.0